
At the same time, vehicles can come from outside and kick the crap out of the building itself in order to kill the men inside. Enemy infantry can enter the building, fight them on the inside, and take over (if there are enough invaders). Even though units have to be garrisoned inside, they're still pretty vulnerable. The challenge here is taking the building and keeping it safe. which is pretty messed up for anyone that has money in the bank, but so be it. It's basically siphoning cash from the bank. The second type, more suitable for the city settings found all throughout the game, has players generating cash by taking over bank buildings by garrisoning troupes inside. Once you get the derrick up and a refinery built next to it, they simply need protection and the money will flow in without even thinking about it. The first line of resources come from the placement of an oil derrick, which was the most straight forward and recognizable. The first is the way resources are handled. Act of War is definitely a traditional real-time strategy game, but there are a couple of things that set it apart. I can't help but feel this sense of repetition, but considering the fun I've had, does it really matter? Missions are designed well, pacing is good, there is a great selection of units available (some with multiple and optional uses), and combat is exciting enough, thanks to great visuals and sound, that I've yet to be bored. Some of the units look the same, each faction has a "super weapon" that can be brought to bear (though they aren't quite as spectacularly over the top as the ones in Generals), terrorists have underground troop movement, the three factions have varying degrees of advanced technologies, and so on. This here is a very good package.Īnybody that took part in EA LA's last entry into the Command & Conquer series, Generals, will note plenty of similarities with Eugen Systems' Act of War. There really isn't a whole lot here that we haven't seen before, but mission design is fun and art (especially in cities) is fantastic. But when it comes down to it, Act of War: Direct Action from Eugen Systems is an entertaining gaming experience, even without extreme innovation. But sometimes you get a game that takes the basic idea and simply refines it a little. It's just hard to make huge leaps forward when gamers are so used to seeing things a certain way. But most of that cover of it cling with tenacity. The RTS genre has been trying to shake off its old skin for a long time now.
